ROOM DETAILS
Players 14 years old and above only. Youth under 16 years old must be accompanied by an adult
Difficulty: 9/10 | Physical: 6/10 | Fear Factor: 7/10
ROOM DETAILS
Players 14 years old and above only. Youth under 16 years old must be accompanied by an adult
Difficulty: 9/10 | Physical: 6/10 | Fear Factor: 7/10
Missing for more than a week; the whole village thinks she ran away, while authorities are declaring she died drowning, her body never to be found.
But you and your crew know very well that everyone is wrong, and that her disappearance is only the tip of the iceberg.
Find out more in our Frequently Asked Questions.
The complexity of the puzzles in this room is such that it puts them out of reach of most younger players.
Additionally, this immersive game is more along the lines of a boutique/museum than a traditional commercial play room, requiring a greater degree of care in the manipulations in order to preserve its’ integrity.
We occasionally make exceptions in a context where one of the players is 12 or 13 but in such a case, there needs to be at least 3 other players in the group that are 16 years old or older.
At the end of the day, this measure is in place to preserve the experience at its optimum for all our players.
We’re not in it for the money, this is purely a question of gameplay.
This room requires a minimum of 3 players as there are steps in the game that require a minimum of 3 people in order to be solved / executed.
This is (again) purely a question of gameplay.
As with any “family” meal, it would be easy for us to simply add chairs to the table; however the size of the meal itself remains the same – meaning some could possibly be leaving the table feeling peckish.
With experience, we’ve come to the conclusion that this room can comfortably occupy up to 5 players but anything more, might lead to certain players playing tourist more than anything.
At the end of the day, this measure is in place to preserve the experience at its optimum for all our players.
As with the difficulty level, rating the fear factor of any room is highly subjective.
That said, the atmosphere of this game is akin to the popular series it is inspired by and while this is by no means a “horror” room, nor are there actors involved to terrorize you, certain sections and steps in game could cause discomfort for certain people.
As with the fear factor level, rating the difficulty level of any room is highly subjective.
With that in mind, between the absence of conventional locks which tell you pretty quickly what you’re looking for and the uniqueness of the puzzles, this particular room is anything but easy.
The physical rating of our rooms refers to the level of dexterity that certain steps will require.
Physical force itself, as in most – if not all immersive games on the planet, is absolutely not necessary – let alone required.